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Unity agent release notesRSS

August 31
Unity agent v1.7.0

Improvements

  • Fixed iOS apps crashing on launch with Library not loaded: @rpath/NewRelic.framework/NewRelic. The Swift Package Manager declaration added in 1.6.0 has been removed and iOS dependencies now resolve via CocoaPods only. Builds on 1.6.0 through 1.6.4 were affected unless Swift Package Manager was manually disabled in the EDM4U iOS Resolver settings.
  • Fixed the New Relic iOS agent being missing entirely from builds on Unity 2019.1 through 2021.2, where EDM4U suppressed the NewRelicAgent pod but skipped Swift Package Manager injection because it requires Unity 2021.3 or newer.
  • Native Android agent updated to version 7.8.2
  • Native Android NDK agent updated to version 1.1.5
  • Native iOS agent updated to version 7.7.6
  • iOS dependencies now resolve through CocoaPods only. No action is needed if you previously used Swift Package Manager, as EDM4U falls back to the NewRelicAgent pod automatically and the Swift Package Manager Enabled setting can be left checked.
  • If a generated Xcode project still carries a newrelic-ios-agent-spm package reference from an earlier build, delete the generated project and rebuild from Unity to clear it.

August 18
Unity agent v1.6.4

개량

  • 네이티브 안드로이드 에이전트가 버전 7.8.1로 업데이트되었습니다.
  • 네이티브 iOS 에이전트가 버전 7.7.6으로 업데이트되었습니다

August 10
Unity agent v1.6.3

개량

  • 네이티브 안드로이드 에이전트가 버전 7.8.0으로 업데이트되었습니다.
  • 네이티브 iOS 에이전트가 버전 7.7.5로 업데이트되었습니다.

July 2
Unity agent v1.6.2

개량

  • 네이티브 안드로이드 에이전트가 버전 7.7.7로 업데이트되었습니다.
  • 네이티브 iOS 에이전트가 버전 7.7.3으로 업데이트되었습니다.

June 22
Unity agent v1.6.1

개량

  • 네이티브 안드로이드 에이전트가 버전 7.7.6으로 업데이트되었습니다.
  • 네이티브 iOS 에이전트가 버전 7.7.2로 업데이트되었습니다.

June 1
Unity agent v1.6.0

Improvements

  • iOS dependencies can now be resolved via Swift Package Manager. The package's
  • Bundled External Dependency Manager for Unity (EDM4U) upgraded from 1.2.175

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